ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan. A computer with Windows 7 SP1, 8.1 or 10 and .NET Framework 4.5 or higher installed is required. ReShade features its very own shading language and transcompiler, called ReShade FX. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use.
Please note, AMD doesn’t own Vulkan because it’s an open-source project but their GCN architecture (1.0-4.0) is able to leverage extra performance remarkably well. Unlike DirectX 12, Vulkan.
However as the Vulkan-supporting Frostbite Engine will be used on BattleField 1, albeit in 'optimised' form, the latter seems most likely. Battlefield 1 is due for release on October 21st for PC, XBOX ONE and PS4. SOURCE: Battlefield.com via Guru3D Assigned tags: EA, DICE, gaming Please share your thoughts by commenting below! Comments. Related Stories. 12.09.2016 20:44:38 Xbox One S.
Battlefield 1 is a first-person shooter video game developed by EA DICE, published by Electronic Arts. Despite its name, it is the fifteenth installment in the Battlefield franchise. The game is.
Whenever I open the overlay with Vulkan, which I use as it is much better than OGL, it crashes, it only crashes when I open the overlay, it has never crashed without me opening the overlay, the last thing I'll try is a driver update, but I updated it last week for battlefield 1 so chances are it isn't that.
Battlefield 1 has been released and now it’s time to see a graphical comparison and performance of Battlefield 1 on PC, PlayStation 4 and Xbox One. Thanks to Digital Foundry, now we can see which platform is best in terms of graphic quality and performance, the PC will obviously ahead among all, but this comparison will give us an idea of the difference.
Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One. In 2015, Mantle's public development was suspended and in 2019.
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